For Pillars of Eternity II, the final patch was released: plot content, step -by -step mode, a complicated test with special awards ..

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May 8 was one year since the release Pillars of Eternity II: Deadfire. To the birth of the game Obsidian Entertainment I made fans a gift – a large final patch 5.0, where there were step -by -step mode and many other changes.

The developers highlight the following key update features:

• converted ship interface. Introduces a “more elegant way” of interaction during meetings with other ships.

• Relyage version of the mode of step -by -step battles. Since beta testing, the authors have introduced a lot of amplifications. We wrote more about step -by -step battles in the game here.

• New plot content. Obsidian I listened to the reviews of players about the narrative shortcomings associated with the characters Woodica and Eothas. The scriptwriters of the studio recorded new dialogs for them and again invited the actors who voiced these heroes.

• changed passage for anarchist. If the players preferred not to join the fractions, Pillars of Eternity II became shorter and easier, because a lot of content was missed. Many items necessary for such passage were in one place – the city of Netak. In Patch 5.0 These items were removed from the city and scattered on different corners of the world.

• ultimatum test. The final divine test, which includes all the modifiers of difficulty at once.

We emphasize that the patch is called the final – apparently more large additives of Pillars of Eternity II: Deadfire It won’t.

Obsidian paid special attention to an ultimatical test. It is extremely heavy: for example, it is necessary to destroy all important enemies in battle, it is forbidden to take other characters into the team and run away from the battle, in normal mode you can not pause the game, and in step -by -step – to scatter actions for more than 10 seconds. And, of course, no spam “Quixions” – if you are killed, the game ends.

As he says Obsidian, Several testers of nonukgamblingsites.co.uk/ the studio wrote huge sheets of the text about why, in their opinion, it is impossible to undergo an ultimatical test. But the studio still introduced this opportunity and, in order to make a tooth -free struggle more interesting, offered unusual rewards.

The first 50 players who will undergo an ultimatum test will receive a special strip as a gift. And the first 12 players will be immortalized on a special plate in the office Obsidian: The company will record the names of 12 brave gamers, as well as the names of their characters, classes and levels.

Obsidian I took care that the struggle was honest: for the prize, participants should provide a game preservation and a full video recording of their passage. Console commands are allowed for any firefighter, but not those that require the introduction of IROLL20S – a phrase that includes cheats.

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Pillars of Eternity II: Deadfire

The best comments

I think a person asks to describe useless game mechanics and other irritating elements of the game. I see nothing wrong with that. For example, I would not have against advice on finding partners in NV at one time. Because there it was possible to simply not open the quests of the companions due to the fact that all the tasks on which you could earn their reputation, you passed. And in the tips about the classes, I, in general, do not see anything bad. RPG is difficult to balance, and at times, objectively weak classes and abilities are found in them that it is better to bypass.

I am more about the errors of gam-design. That is, things that do not work due to oversight of the developers. I am for advice that help not to accidentally ruin the game for myself. Even in high difficulty I think there is nothing bad in using tips of this type. For example, imagine that in conditional RPG there are 3 magic classes that differ in specialization, and you, choosing between them, do not fall over, looking through all their abilities. Having chosen one of them, you understand that the class does not work as it should, and its main feature is meaningless (for example, an invoice whose pets have a bad non -customizable AI). In such a situation, it would be nice to know in advance about this kind of opportunity that take place in the game.

But is it not interesting to study and immerse yourself in the world? Despite the fact that how many people, so many opinions. Now everyone can start writing why specifically his class is cooler, who needs to be taken in Pati and what to download, and there will be a completely different point of view nearby and everything will slowly turn into stormy holivars. You need it?

If the sales remain, I recommend just transferring progress and character. Since the previous elections are taken into account there, it will be a pleasant bonus to monitor the development of events.

I went through the game at the start and was waiting for the reason to call. I suppose it has come. A few DLC also came out, class.
P.S. Someone can say how DLC there? I saw very different opinions about them.

I agree that this can save a lot of time and, possibly, save from the restart in the case of openly clumsy and non -working build, especially when it comes to high complexity. But after all, interest then disappears, to some extent the “uniqueness” of passage disappears, because you begin to copy someone’s. As for the general advice on the passage, I have not noticed frank non -working builds, and I had enough descriptions of skills to understand it is useless or not (by the way, as in the first part, there is the possibility of dumping the pumping). But again, judge for yourself, if a person chooses high difficulty and, playing on it, deducts everything from the advice and guides, is it considered a high complexity?

Interesting, well reveal the ENT, with cool enemies. In volume, however, less than DLC to the first part.

People, give advice on a new part for those who passed the first?
For example, which class is better to create (in the first part it is better to play gg parse), whether there are useless skills in the game (in the first part, for example, there was almost no sense to swing stealth) where to go first to collect foul paths, whether to bother with the pumping of your vessel, etc.D.?

A little off topic, but who plays the game, please tell me: from the very release I have fps, an average of 45 frames (and in battles on the water also decently slows down), there is someone similar problems?

Play the way you yourself want. Poe2 just for this and is intended. There are huge variability, many fractions (and individual NPS) with which you can cooperate, betray or openly at enmity. I can now write a wall of the text about how this game is good, but still I will refrain. For me, she became such a witcher 3 from the world of isometric games. And this is given that I do not really like pirate topics.
I played a warrior, horn and archer. I liked all these classes. But again, there is a huge space for creativity in terms of sablasses. For example, I saw a guide for a solo shooter through an invis, which you can pass the game on Utyube.
Yes, and the game is not particularly complicated. At the standard level of complexity, it is too simple even for a party of three people at the end.

If you do not go on maximum complexity, then what is the point of immediately grabbing the "best". This is on the conditional "Super Hard" in most RPGs you die in a second without perfect swing. You play for yourself, play how you are more interesting, otherwise what’s the point of trying.

I will only say about Ful Pati. Following the main quest, you will almost take 5/7 on the machine. Passing the initial island 2 will come to you yourself (although you can refuse), and you will find the third by talking with pilgrims/religious men in the lower part of the city on this island. 4th will appear when you sail. Swim the quest in the royal palace in the central city of the game, there you will be offered another 2. On the way to the Royal Palace there will be a guild of water spells, there will be the seventh.

As you can see, if you explore the world, then it is very difficult to miss companions.

There are still 5 “non-communities” who do not react to the world and your decisions that do not have their own quest, the minimum dialogue at the meeting and preset classes are different from normal thimmates. Some free mercenaries. 3 in the Central City, a massager in the tavern, scientifically at heart at the shower study tower, an employee in a store of magical things. I haven’t met the others. Some people hide only after the quest.